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Apple: GPU Architecture and Modelling

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Location: CS1.04

The GPU is a key component of virtually all modern SOCs. Its architecture is continuously evolving to meet fast changing user and system requirements.

This fast pace of evolution is both a challenge and opportunity for SOC design at Apple as we aim for the ultimate in features, performance, and efficiency on tight schedules.

We will present the typical architecture of a GPU and describe its functional pipeline, focusing on vertex, rasterization, fragment stages and shaders.

We will introduce some key concepts of modelling and discuss how modelling is used as a key part of the design and development cycle from early architectural design exploration, functional verification, and performance/power signoff for silicon tapeout.

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