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Rethinking the A in STEAM: Insights from and for AI Literacy Education

Project Overview

The document explores the transformative role of generative AI in education, highlighting its integration within STEAM curricula to enhance AI literacy among K-12 students. It identifies four key domains—language studies, philosophy, social studies, and visual arts—that address essential AI-related phenomena and proposes pedagogical strategies for their effective incorporation. The authors advocate for a holistic approach to understanding AI, emphasizing the necessity of including the arts to cultivate creativity, promote fairness, and encourage sustainable technological practices. By integrating these disciplines, the document illustrates how generative AI can support diverse learning experiences, foster critical thinking, and prepare students for the complexities of an AI-driven world, ultimately aiming to create a more equitable and imaginative educational landscape.

Key Applications

Integrating arts and exploring generative AI's impact on artistic processes

Context: K-12 education and art education, targeting students, educators, and art practitioners

Implementation: Incorporating discussions about AI's societal impacts, biases, and artistic processes within STEAM pedagogy, while also addressing implications of generative AI on copyright, data use, and representation in art.

Outcomes: Fosters a holistic understanding of AI, enhances critical thinking, encourages creativity in students, raises awareness of copyright issues, and empowers artists to think critically about their work in the age of AI.

Challenges: Resistance to integrating arts into traditionally STEM-focused curricula, navigating copyright laws, and ensuring fair compensation for artists.

AI-powered feedback services for civic engagement and examining misconceptions about AI capabilities

Context: Social studies in marginalized communities and K-12 education targeting students

Implementation: Using AI to enable illiterate citizens to participate in societal conversations and addressing anthropomorphism and ethical considerations in discussions about AI.

Outcomes: Enhances civic engagement, empowers underrepresented voices, promotes a deeper understanding of AI limitations, and encourages critical thinking.

Challenges: Dependence on data quality, potential bias in AI systems, and overcoming ingrained misconceptions about AI in students.

Implementation Barriers

Educational Barrier

Resistance to integrating the arts into STEM-focused curricula.

Proposed Solutions: Advocating for a holistic approach to STEAM education that emphasizes the value of the arts.

Societal Barrier

Biases present in AI systems due to the data used for training.

Proposed Solutions: Encouraging diverse datasets and representation in AI development.

Ethical Barrier

Concerns about copyright and compensation for artists whose work contributes to AI training datasets.

Proposed Solutions: Implementing clear copyright laws and compensation mechanisms for artists.

Conceptual Barrier

Misconceptions that students have about AI functioning similarly to human intelligence.

Proposed Solutions: Educators should address these misconceptions directly in the curriculum.

Project Team

Pekka Mertala

Researcher

JAnne Fagerlund

Researcher

Tomi Slotte Dufva

Researcher

Contact Information

For information about the paper, please contact the authors.

Authors: Pekka Mertala, JAnne Fagerlund, Tomi Slotte Dufva

Source Publication: View Original PaperLink opens in a new window

Project Contact: Dr. Jianhua Yang

LLM Model Version: gpt-4o-mini-2024-07-18