WEBVTT

NOTE duration:"00:05:51.3410000"

NOTE language:en-us

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00:00:06.230 --> 00:00:08.450
Hello and welcome to this brief

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e830f800-1ba3-4cc4-9940-c6ae6a2131c1
00:00:08.450 --> 00:00:09.930
 introduction to Serious Tabletop 

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Game Design and Development. 

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00:00:11.620 --> 00:00:13.532
So I'm Chris Evans.

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 Devon Allcoat is my go tutor. 

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00:00:16.400 --> 00:00:18.504
And I'd like to tell you a little

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 bit about the module. The module 

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is about creating and writing

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00:00:22.239 --> 00:00:24.180
about a serious game that's

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00:00:24.180 --> 00:00:26.085
influenced by your Warwick degree,

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predominantly non digital.

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Now when we say create,

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we actually mean create,

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so you'll come away with a

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finished boxed game which is being

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professionally manufactured.

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So I'm hoping that you're watching

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this video because you like games.

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Either that or you may be a game curious,

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or maybe just interested in what

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the hell this module is all about,

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 but certainly

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if you like games,

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if you play a lot of games and

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00:00:52.692 --> 00:00:54.967
games is one of your things.

NOTE Confidence: 0.7992167

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It's a hobby as a pastime.

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Maybe it's a passion.

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Then it's probably a good module for you,

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because you're going to have one

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of the main prerequisites for

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being a successful games designer,

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successful games designer,

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all of them play a lot of games.

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Why so serious though? Why?

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Why is it serious?

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00:01:14.838 --> 00:01:16.920
Why are we talking about serious

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 games? Serious

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games are, 

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in our case the educational side of games.

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So we are looking at something that's

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influenced by your Warwick degree.

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 So, for example, if you're studying maths,

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 you'll be making it maths based. 

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 It could be loosely based around maths

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 but it's a maths' based game, 

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which is also hopefully fun to play.

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00:01:38.570 --> 00:01:40.020
 Who's this module for? Anybody 

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 who wants to be challenged.

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We're often say this is quite a challenging

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module to do. It's

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It's fun, it's different,

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but we like to challenge our students.

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We like to take them outside

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their comfort zone.

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It's for students who would

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like to make a difference,

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00:01:56.500 --> 00:01:58.050
so make it a difference.

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Might be that your game is

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picked up by your module.

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It's run as a serious exercise

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within the module going forward.

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That will be the ultimate aim.

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00:02:07.520 --> 00:02:09.824
But ultimately you want to create a game,

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00:02:09.830 --> 00:02:12.126
so you'll create a game which you'll

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be up to hopefully take away and

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something you might be proud of.

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So the module history we've

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been running for two years.

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This we're third year 30 years.

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You can see there that the students are

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predominantly science based students,

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but we do get a.

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Broad mix across the spectrum.

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And having a broad mix of students

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is good because it promotes

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debate and it promotes diversity

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 within our discussion so

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 whatever subject you're from,

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we welcome you onboard to 

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this particular module.

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It's actually suitable for all subjects.

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Things should be studying,

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so from the basics of just what a game is,

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what makes a truly amazing,

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memorable experience of a game

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through to the creating of it,

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the design in the creating of it and

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then through to the opportunities so

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the opportunities will be the selling.

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How to get started on

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Kickstarter for example.

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So we take you from the start to

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the finish of the operation and

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hopefully it will give you a lot of

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skills you can take away with you.

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Into your future careers.

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Most of the assessment

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is around designing 

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a serious game,

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so there's a design in the serious game is

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something which you'll be doing a lot of.

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You'll have to write a review.

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 and participate in online activities. 

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So when you design the series game,

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you'll have to write an essay around that.

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It's marked alot in the

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essay how much academic,

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how much thought have you put

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into the creating of the game

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in terms of its academic merit?

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It's fun, etc.

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So are games important in education?

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It's a serious question.

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 Are games important? A long time 

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 ago and even a long time ago when 

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 I was doing my first degree, 

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we used to sit around like this.

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It wasn't black and white then

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 I'm not that old, but 

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we are kind of moving away in tertiary 

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education from the more didactic

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approach to a more active approach.

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 So the active approach would be

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experiential learning, problem

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based learning and game based

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learning so I feel they are more

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important because they make these

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00:04:35.624 --> 00:04:37.559
experiences more memorable.

NOTE Confidence: 0.882948

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00:04:41.380 --> 00:04:43.746
 I 'm going to leave you with this 

NOTE Confidence: 0.882948

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00:04:43.746 --> 00:04:45.560
 particular quote from Maya Angelou

NOTE Confidence: 0.882948

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00:04:45.560 --> 00:04:47.648
"People will forget what you said

NOTE Confidence: 0.882948

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00:04:47.648 --> 00:04:50.081
said people will forget what you did

NOTE Confidence: 0.882948

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00:04:50.081 --> 00:04:52.163


NOTE Confidence: 0.882948

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00:04:52.170 --> 00:04:53.910
but people will never forget

NOTE Confidence: 0.882948

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00:04:53.910 --> 00:04:55.650
how you made them feel.

NOTE Confidence: 0.882948

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00:04:55.650 --> 00:04:57.738
So this is what games do.

NOTE Confidence: 0.882948

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00:04:57.740 --> 00:05:00.998
They tap into the affective domain.

NOTE Confidence: 0.882948

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00:05:01.000 --> 00:05:02.884
Normal education, didactic education.

NOTE Confidence: 0.882948

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00:05:02.884 --> 00:05:05.239
The lectures will tap into

NOTE Confidence: 0.882948

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the cognitive domain.

NOTE Confidence: 0.882948

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00:05:06.960 --> 00:05:09.445
We're tapping more into still

NOTE Confidence: 0.882948

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into the cognitive domain,

NOTE Confidence: 0.882948

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00:05:11.440 --> 00:05:15.028
but also into the affective domain.

NOTE Confidence: 0.882948

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00:05:15.030 --> 00:05:16.927
So that's how you make you feel.

NOTE Confidence: 0.882948

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00:05:16.930 --> 00:05:18.876
And if I go back again to

NOTE Confidence: 0.882948

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00:05:18.876 --> 00:05:20.570
my time in education.

NOTE Confidence: 0.882948

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00:05:20.570 --> 00:05:22.474
I can't remember any of those lectures.

NOTE Confidence: 0.882948

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00:05:22.480 --> 00:05:23.275
I really can't,

NOTE Confidence: 0.882948

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00:05:23.275 --> 00:05:24.865
but I can remember the experiences

NOTE Confidence: 0.882948

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00:05:24.865 --> 00:05:26.530
we had in between lectures or

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00:05:26.530 --> 00:05:28.205
when we were doing seminars or

NOTE Confidence: 0.882948

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00:05:28.205 --> 00:05:29.580
when we were doing activities.

NOTE Confidence: 0.882948

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00:05:29.580 --> 00:05:32.037
You do remember those you take them with you,

NOTE Confidence: 0.882948

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00:05:32.040 --> 00:05:35.368
but you don't remember the lectures so much.

NOTE Confidence: 0.882948

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00:05:35.370 --> 00:05:38.658
So this is all about games, designing games,

NOTE Confidence: 0.882948

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00:05:38.660 --> 00:05:40.536
playing games, creating games.

NOTE Confidence: 0.882948

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00:05:40.536 --> 00:05:44.317
So I hope you found this short

NOTE Confidence: 0.882948

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00:05:44.317 --> 00:05:46.079
presentation interesting,

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00:05:46.080 --> 00:05:48.430
and thank you for listening.

