Back in March we shared this exciting story thanks to our colleagues at the Institute of Digital Healthcare, WMG. The advent of consumer virtual reality technology combined with 3D motion capture allows real movements to be accurately translated onto an avatar that can be viewed in a virtual environment. Our Researchers investigated whether this technology can be used to provide guidance to physiotherapy patients, by providing a virtual physiotherapist in the home to demonstrate the prescribed exercises.
- Current Physiotherapy techniques require patients to complete exercises at home, which doesn’t include much guidance.
- Virtual reality (VR) combined with 3D Motion capture could allow movements to be translated onto an avatar the patient can follow, thanks to researchers at WMG.
- Consumer VR technologies can be used for both providing guidance to physiotherapy exercises, but also to make the exercises more interesting and encourage people to complete the course they need Virtual reality could help physiotherapy patients complete their exercises at home successfully thanks to researchers at WMG, University of Warwick, who managed to combine VR technology with 3D motion capture.
Researchers at the IDH, WMG have recently completed a successful collaborative project with Sweatcoin, the rewards for fitness company recently accoladed with being the fastest growing health & fitness app in history. Sweatcoin's app converts the step-count recorded on a user's phone into currency, with 1,000 steps earning approximately 1 Sweatcoin. To avoid gaming of the currency and 'free' coins being earnt by simply shaking the phone, Sweatcoin have developed their own verification algorithms to check the steps counted are genuine. Currently however, this limits users to only earning Sweatcoins for outdoor walking, a big disadvantage for those with active jobs indoors or even using the gym.