Institute of Advanced Teaching and Learning (IATL)
October 2011 - March 2012
About the Project
Researchers from the Lean PPD project developed an educational game to teach the research output of the project as learning points. The Lean NPI game runs on a global scale, is fully scalable and can be taught to many different levels of experience.
The project's aim is to develop creative opportunities using current technology to enhance the learning experience of the game. Current technology outputs, which may take the form of a smartphone app, an iTunesU presentation, website design whilst utilising filming and editing technology, will also help to achieve a wider dissemination of the teaching material. The intention is to record the process of transforming research outputs into educational material. The project also aims to map out the processes that are covered when research outputs from industry are converted into educational material.
The findings of this research will be published in a few conferences, specifically INTED and EurOMA. Workshops will also be designed to disseminate the methodology so that other departments within the university can benefit.
- Mapping out the student’s learning journey
Use of a questionnaire to determine how much learning is being transferred via the game
Preparing paper edits for video production
Filming students playing the game and editing over 200 hours of video to produce a 15 minute clip, showing how the game is played and emphasising the learning being conveyed
Selecting specific technologies and tools based on availability and ease of use, to enhance how the game is being played
Documenting and testing said tools and technologies
Measuring learning styles against selected technologies and teaching methods, then presenting the findings in a tabular format
Preparing abstracts and papers that cover the following topic areas: converting research outputs to educational games; enhancing the student learning journey using technology, and disseminating educational material using technology
Based on the map, developing dialogue and scenes to assist in the creation of a cartoon depicting the student’s learning experience.
Mapped out the student learning journey
Produced a DVD showing the game being played which will be uploaded unto Youtube
Developed a learning evaluation matrix to investigate and measure how the student journey is enhanced.
Will develop a cartoon depicting the student learning journey.
Successfully submitted two abstracts to INTED 2012 and subsequently submitted 2 papers
Will present papers at INTED 2012 in Valencia this March
Nkoyo Essien – MSc Process Business Management, BSc (Hons) Chemical Engineering
Antariskh Srikumar – MSc Engineering Business Management, BTech Electronics and Communication
Kyriaki Hajikosta – MSc Programme and Project Management, BSc Computer Science
MAIRI - WHO GOES HERE???
Srikumar, A., Essien, N., Hajikosta, K., Macintyre, M., and Martin, C., 2012. Transferring industrial knowledge to educational learning: The journey so far 6th International Technology, Education and Development Conference 5-7 March 2012 Valencia. INTED Publications
Hajikosta, K., Essien, N., Srikumar, A., O’toole, R., Macintyre, M., Wijgerden, A. V., and Martin, C., 2012. Enhancing the student learning journey through the use of technology. 6th International Technology, Education and Development Conference. 5-7 March 2012 Valencia. INTED Publications