Design for a joined-up VR/AR capability at Warwick University
Supporting this proposal:
Dr Robert O'Toole, National Teaching Fellow, Senior Academic Technologist, VR/AR community lead at Warwick, member of the WMG/Monash project.
Dr Irwyn Shepherd, Monash University (Melbourne), leading the development of VR/AR capabilities, courses and projects at Monash.
The proposal:
This proposal describes the elements of a successful institutional capability for virtual reality and augmented reality technologies and practices. It describes well known, currently do-able, aspects of this capability for which we know there is demand, and demonstrable impact. It would provide the foundation for a broad range of innovations in education and research, across and between the disciplines. It would allow us to further explore significant ideas relating to well-being, social inclusion, and the environment. It would be at the centre of a regional and international community, bringing together education, research, business and social innovation.
This capability would mirror a similar initiative at Monash University, being developed by our project partners there. Using a virtual reality meeting platform, we would be able to bring the two universities closer together.
The 10 key dimensions are:
- VR theatre, following the Limina Immersive approach (successfully developed by Warwick alumnus Catherine Allen) but within easy reach of teaching spaces. This could host VR-enhanced seminars, well-being events and cultural events, and VR activities linked to lectures. The theatre would seat up to 18 people at a time, in 3 circles of 6. It would use mid-range standalone headsets with 6 degrees of freedom and binaural sound (such as the Oculus Quest, at £420 per unit including headphones). It would include a charging station and a headset management console.
- Hi-end VR spaces, allowing for detailed, hi-fidelity, highly-interactive simulations of activities such as heart surgery. Each unit is significantly higher in cost (perhaps £3000 each).
- Large open space for movement-rich and social AR and VR experiences (such as large scale multi-person simulations).
- Outreach kits, which can be taken away for events - this might include research on VR/AR with different communities (there's a lot of that in relation to wellbeing, ageing, social inclusion).
- AR mobile demonstration facility, allowing us to demonstrate the potential of augmented reality in education. This uses lower cost equipment, such as phones and iPads.
- VR/AR development studio (maker space) with equipment, supporting the range of skills and techniques required to create new activities, and hosting a wider community of people across the university, the region and in our international partnerships (especially Monash).
- Education development (including developing for-credit courses), research and impact evaluation network, with facilitator.
- Advanced research base, for enabling funded research activities across the faculties and in collaboration with Monash.
- Local and international business interface, with facilitator.
- Local and international culture and arts interface, with facilitator.