CreaTech Courses
University of Warwick has partnered with the Centre for Entertainment Arts (CEA), an official Unreal Authorised Training centre, to deliver high-quality 1 week training courses in a broad range of creative technologies. These courses are designed to equip young people, students and professionals with future-ready digital skills.
The curriculum launches with a focus on Game Development & Design, Game Art, Game Technology, and Esports, and by 2026 will expand into adjacent fields like Film, Production, 3D, and Visual Effects.
This launch marks the first in a visionary series of future-focused creative technology programmes. Participants will not only drive their personal creative journey forward but also contribute to the thriving ecosystem that CreaTech is building across the Midlands and beyond.
Key information
Course start dates
- Virtual Worldbuilding in Unreal | 19 January - 22 January
- Creating Interactive Experiences | February 2026
- Introduction to Film Making with Unreal Engine | March 2026
- Animation with Unreal Engine | May 2026
Eligibility
- Young People (16 – 18 year olds) looking for your first career
- Students – boost your skills and build your portfolio
- Industry professionals – whether you are looking to career change or to upskill, we have perfect options for employees, job seekers through to founders and creative freelancers
Accessible places
As part of this partnership, Fusion is offering a limited number of accessible places to University of Warwick staff and students. If you are interested, email the team at esports@warwick.ac.uk
Week commencing: 19-22 January 2026
Cost: £150
Virtual Worldbuilding in Unreal Engine
Learn how to craft immersive worlds that communicate through space, mood, and design. This course focuses on the art of virtual worldbuilding, from terrain sculpting and layout to atmosphere, lighting, and environmental storytelling. You will learn how to utilise Unreal to transform research, cultural narratives, or creative visions into richly detailed environments.
By the end, you will present a visually striking, portfolio-ready world that showcases skills valued in film, design, architecture, and interactive media.
Week commencing: February 2026
Cost: £150
Creating Interactive Experiences with UEFN
Unreal Editor for Fortnite is not just for games; it is a platform for building interactive experiences designed to engage audiences. In this course you will learn how to use triggers, devices, and simple scripting to create playable spaces that tell stories, showcase research, or promote ideas.
By the end, you will produce a polished, interactive project that demonstrates how interactivity can make your subject, whether cultural, academic, accessible, memorable, and fun to explore.
Week commencing: March 2025
Cost: £150
Introduction to Film Making with Unreal Engine
This course introduces learners to cinematic storytelling with Unreal Engine — treating it not as a “game tool,” but as a virtual film studio where sets, cameras, lighting, and atmosphere all live in real time. Instead of following a rigid button-by-button tutorial, learners work in a studio-style environment that mirrors how modern filmmakers and virtual production teams experiment, block scenes, adjust lighting, and shape mood on the fly.
By the end of the course, each participant completes a 30-second cinematic short film built entirely inside Unreal Engine — a tightly crafted micro-story that proves they can design, shoot, and deliver a visual narrative with virtual cameras, lighting, and environment.
Week commencing: May 2025
Cost: £150
Animation with Unreal Engine
This introductory course turns Unreal Engine into a real-time animation studio. Instead of diving into complex rigs, learners focus on the essentials: pose, timing, movement, and story. Using beginner-friendly workflows, they animate props, lights, simple characters, and cameras inside a fully lit Unreal scene.
Working in a studio-style environment, participants explore how motion communicates weight, mood, and intention. They block out action, refine timing with Sequencer, and build short animated beats that feel clean, readable, and deliberate — all with real-time feedback.
No prior animation experience is required. By the end, each learner completes a 10–20 second animated micro-scene — a polished sequence proving they can translate ideas into motion inside Unreal Engine.
Gary Tibbitt
The instructors
Led by Michael Bradbury and Gary Tibbitt, both seasoned Unreal Authorised Instructors, these one-week foundation courses equip participants with immersive Unreal skills, official CEA certification, and curated project templates for portfolio-building in look development, immersive media, and interactive design.
About Gary
Gary has over a decade of experience in the video games and esports industry and has been instrumental in advancing esports education globally, including developing the world’s first accredited Esports qualification. As Director of Esports Programs at CEA, he fosters global collaborations, bridging institutions, partners, and organizations in the esports ecosystem.
About Michael
With a BSc Hons in Game Design, PGCE, NPQSL, MA in Education, and currently pursuing a PhD in Digital Transformational Education, Michael is a seasoned expert in gaming education. As the first Unreal Authorized Instructor in the UAE, he plays a pivotal role in shaping Dubai’s growing gaming ecosystem.
Michael Bradbury
What is Unreal?
Unreal to Explore, Build and Communicate
Unreal Engine is no longer just a tool for game developers; it is a creative platform that empowers all disciplines to share ideas in new ways. Whether you are studying sciences, humanities, business, or the arts, our courses show you how to harness Unreal as a storytelling and problem-solving tool.
These short courses unlock new ways to present research, engage audiences, and build immersive experiences that communicate your work to the world.
