Shoot, Strafe, Soliloquy: A Crisis in Videogame Narratives
Works Cited
Digital Sources - Videogames
Amnesia: The Dark Descent, dev. by Frictional Games (THQ, 2011)
Batman: Arkham Asylum, dev. by Rocksteady Studios (Eidos Interactive, 2009)
Baldur's Gate, dev. by Bioware (Interplay Entertainment, 1998)
Baldur's Gate II: Shadows of Amn, dev. by Bioware (Interplay Entertainment, 2000)
Battlezone, dev. by Atari (Atari, 1980)
BioShock, dev. by Irrational Games (2K Games, 2007)
Civilization, dev. by MicroProse (MicroProse, 1991)
Crysis, dev. by Crytek (Electronic Arts, 2007)
Dear Esther, dev. by thechineseroom (Desura, 2011)
Dragon Age: Origins, dev. by Bioware (Electronic Arts, 2009)
Dragon Age II, dev. by Bioware (Electronic Arts, 2011)
Fallout 3, dev. by Bethesda Game Studios (Bethesda Softworks, 2008)
Final Fantasy VII, dev. by Square Enix (Sony Computer Entertainment, 1997)
Gateway, dev. by Legend Entertainment (Legend Entertainment, 1992)
Grand Theft Auto III, dev. by Rockstar North (Rockstar Games, 2001)
Half-Life 2, dev. by Valve, in The Orange Box (Valve, 2007)
Half-Life 2: Episode One, dev. by Valve, in The Orange Box (Valve, 2007)
Half-Life 2: Episode Two, dev. by Valve, in The Orange Box (Valve, 2007)
Heavy Rain, dev. by Quantic Dream (Sony Computer Entertainment, 2010)
Just Cause, dev. by Avalanche Studios (Eidos Interactive, 2006)
The Old Republic, dev. by Bioware (Electronic Arts, 2011)
Portal 2, dev. by Valve (Valve, 2011)
Sim City, dev. by Maxis (Electronic Arts, 1989)
The Sims, dev. by Maxis (Electronic Arts, 2000)
Spore, dev. by Maxis (Electronic Arts, 2008)
The Thing, dev. by Computer Artworks (Konami, 2002)
Wolfenstein 3D, dev. by id Software (Apogee Software, 1992)
Digital Sources - Films
Doom, dir. by Andrzej Bartkowiak (Universal Pictures, 2005)
Lara Croft: Tomb Raider, dir. by Simon West (Paramount Pictures, 2001)
May Payne, dir. by John Moore (20th Century Fox, 2008)
Prince of Persia: The Sands of Time, dir. by Mike Newell (Walt Disney Pictures, 2010)
Online and Print Sources
Aarseth, Espen, 'Genre Trouble: Narrativism and the Art of Simulation', in First Person: New Media as Story, Performance and Game, ed. by Pat Harrigan and Noah Wardrip-Fruin (London: MIT Press, 2004)
Buckingham, David, 'Studying Computer Games', in Computer Games: Text, Narrative and Play, ed. by David Buckingham and Diane Carr (Cambridge: Polity Press, 2006)
Carr, Diane, 'Games and Narrative' in Computer Games: Text, Narrative and Play, ed. by David Buckingham and Diane Carr (Cambridge: Polity Press, 2006)
--------------- 'Space Navigation and Affect', in Computer Games: Text, Narrative and Play, ed. by David Buckingham and Diane Carr (Cambridge: Polity Press, 2006)
Chatfield, Tom, 'Videogames now outperform Hollywood movies', The Observer Online, <http://www.guardian.co.uk/technology/gamesblog/2009/sep/27/videogames-hollywood>
Costikyan, Greg, 'Where Stories End and Games Begin', Costik.com <http://www.costik.com/gamnstry.html>
Denby, Lewis 'The Story of Dear Esther', PCGamer Online, <http://www.pcgamer.com/2011/03/07/the-story-of-dear-esther/>
Eskelinen, Markku, 'Towards Computer Game Studies', in First Person: New Media as Story, Performance and Game, ed. by Pat Harrigan and Noah Wardrip-Fruin (London: MIT Press, 2004)
Frasca, Gonzalo, 'Simulation Versus Narrative: Introduction to Ludology', in The Video Game Theory Reader, ed.by Mark J.P.Wolf and Bernard Perron (London: Routledge, 2003)
Gillen, Kieron, 'Ken Levine on the making of BioShock', Rock, Paper, Shotgun <http://www.rockpapershotgun.com/2007/08/20/exclusive-ken-levine-on-the-making-of-bioshock/>
Harrigan, Pat and Wardip-Fruin, Noah, First Person New Media as Story, Performance and Game, ed. by Harrigan and Wardrip Fruin (London: MIT Press, 2004)
Ipsos MediaCT, 'Essential Facts About the Computer and Video Game Industry', Entertainment Software Association, <http://www.theesa.com/facts/pdfs/ESA_Essential_Facts_2010.PDF>
Jenkins, Henry, 'Game Design as Narrative Architecture', Henry Jenkins MIT Blog <http://web.mit.edu/21fms/People/henry3/games&narrative.html>
Juul, Jesper, 'The Game, the Player, the World: Looking for a Heart of Gameness', in Level Up: Digital Games Research Conference Proceedings, ed. by Marinka Copier and Joost Raessens (Utrecht: Utrecht University, 2003)
Loyall, Bryan, 'Response to Cyberdrama', in First Person New Media as Story, Performance and Game, ed. by Harrigan and Wardrip Fruin (London: MIT Press, 2004)
Mäyrä, Frans 'Getting into the Game: Doing Multidisciplinary Game Studies', in The Video Game Theory Reader 2, ed. by Mark J.P Wolf and Bernard Perron (Routledge: Oxon, 2009)
Murray, Janet, ' From Game-Story to Cyberdrama', in First Person: New Media as Story, Performance and Game, ed. by Pat Harrigan and Noah Wardrip-Fruin (London: MIT Press, 2004)
Perlin, Ken, 'Can There be a Form Between Game and a Story?', in First Person New Media as Story, Performance and Game, ed. by Harrigan and Wardrip Fruin (London: MIT Press, 2004)
Poole, Stephen, Trigger Happy: The Inner Life of Videogames (London: Fourth Estate Limited, 2000)
Rehak, Bob, 'Playing at Being', in The Video Game Theory Reader, ed. by Mark J.P.Wolf and Bernard Perron (London: Routledge, 2003)
Siwek, Stephen E., 'Video Games in the 21st Century', Entertainment Software Association, <http://www.theesa.com/facts/pdfs/VideoGames21stCentury_2010.pdf>
Walker, John, 'The Big Quest(ion)', Rock, Paper, Shotgun <http://www.rockpapershotgun.com/2009/09/01/the-big-question/>
Wolf, Mark J.P., 'Abstraction in the Video Game', in The Video Game Theory Reader, ed. by Mark J.P.Wolf and Bernard Perron (London: Routledge, 2003)
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