IM932 Game Theory for Social Scientists
The date for this module has been cancelled. If you are interested in attending future dates, contact esrcdtp@warwick.ac.uk |
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Principal Module Aims |
A Non-technical Short Advanced Introduction to Game Theory – aimed at students will little or no prior knowledge of this subject. This course will introduce basic ideas and models in order to provide the framework and tools of game theory to students with no prior experience of this subject. The course will aim to inspire students to apply this subject matter in various social science research and different economic contexts. |
Principal Learning Outcomes |
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Illustrative bibliography |
Dixit, A. and Nalebuff, B. (2017) The Art of Strategy: A Game Theorist's Guide to Success in Business and Life, New York: Norton and Company Binmore, K. (2007) Game Theory: A Very Short Introduction, Oxford: Oxford Univeristy Press Schelling, T. (1981) The Strategy of Conflict, Harvard MA: Harvard University Press |
Outline syllabus |
Simultaneous Move Games with complete information Nash Equilibrium Sequential Games with Complete Information Subgame Perfect Equilibrium Games with Incomplete Information Applications |
Timetabled Teaching Activities |
16 hours over two days, 8 hours per day (intensive short course) plus 84 hours of self-study |
Assessment |
3000 assignment |