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Fusion: Enacting gamification in learning and assessment

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Location: Esports Centre/Fusion, Rootes Building

Playful and game-based assessments have been widely applied across disciplines (Kim et al., 2018): from e-quizzes to assess if learning is taking place (often used as formative and self-assessment tools to boost learner engagement and performance (Zainuddin et al., 2020)) to simulation and escape rooms that enable students to make informed decisions based on their learning and test their transferable skills alongside subject knowledge (Bistulfi, 2021). However, very often the concept of assessment gamification is misunderstood and unnecessarily complicated.

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