Pommerman – Multi-Agent Learning Competition
Organised by -
Henry Charlesworth
Abstract -
Pommerman is an implementation of the SNES game “Super Bomberman”designed such that it can be used as a playground for multi-agent learning. This is a very simple four player game with two different game modes (FFA and Team 2v2) but is made complicated by the fact that it is adversarial and you are competing against other agents. The idea of the Pommerman project is that people from around the world will try and train agents to play this game, submit their entries and then the organizers will host competitions where these all compete against each other.
Aims and Objectives -
Realistically it will be difficult to create a highly competitive agent within the amount of time we have but hopefully it will be possible implement something simple that can at least play the game sensibly and then to brainstorm ideas that we could try to implement afterwards if people are still interested.
Of Interest to -
People interested in machine learning (particularly reinforcement learning) and people who like old SNES games. I am mainly interested in doing this because I’d like a chance to try and implement some reinforcement learning algorithms.
Resources Necessary -
Agents can be developed using any framework essentially (the only requirement is that you submit a Docker container). I was planning to use tensorflow but am open to suggestions from people who know a lot more about machine learning than I do.
References -
https://github.com/MultiAgentLearning/playground
for the very keen: https://github.com/LantaoYu/MARL-Papers