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IM932 Game Theory for Social Scientists

Principal Module Aims

A Non-technical Short Advanced Introduction to Game Theory – aimed at students will little or no prior knowledge of this subject. This course will introduce basic ideas and models in order to provide the framework and tools of game theory to students with no prior experience of this subject. The course will aim to inspire students to apply this subject matter in various social science research and different economic contexts.

Principal Learning Outcomes

  • To develop knowledge of the main concepts and tools of Game Theory
  • To develop an ability to critically review applied papers using game theory
  • To develop the knowledge and skills to conceptualize real world problems using the Game-theoretic perspective
  • To develop the knowledge and skills to interpret real-world events and phenomena of interest to social scientist using the game theory language and tools

Illustrative bibliography

Dixit, A. and Nalebuff, B. (2017) The Art of Strategy: A Game Theorist's Guide to Success in Business and Life, New York: Norton and Company

Binmore, K. (2007) Game Theory: A Very Short Introduction, Oxford: Oxford Univeristy Press

Schelling, T. (1981) The Strategy of Conflict, Harvard MA: Harvard University Press

Outline syllabus

Simultaneous Move Games with complete information

Nash Equilibrium

Sequential Games with Complete Information

Subgame Perfect Equilibrium

Games with Incomplete Information

Applications

Timetabled Teaching Activities

16 hours over two days, 8 hours per day (intensive short course) plus 84 hours of self-study

Assessment

3000 assignment

Date: 29th and 30th April 2020

Times: 9am- 6pm each day

Venue: R0.39 PC lab