Date: Wednesday 21st March 2018, 10:00-13:00 (with pre-seminar hands on session from 09:00)
Location: Wolfson Research Exchange, Library, University of Warwick
9:00-10:00 Pre-seminar hands-on workshop (optional)
We will have a range of VR and AR equipment to try out. If you come early, you can help us get it set up, try it out, and find out about the logistics of running sessions with these technologies.
10:00-10:02 A very brief introduction, where we are now and what we want to achieve (Robert O'Toole)
10:02-10:17 Michael Hammond (Centre for Education Studies, chair of the Technologies for Learning research network) putting VR into the context of education research
10:17-10:30 Overview of the Kickstart VR at Warwick project - download report (Robert O'Toole)
10:30-11:00 Reflections on curating and hosting VR experiences, with Catherine Allen and Emma Huges (Limina Immersive)
11:20-11:40 Developing a framework for classifying VR and VR research (activity led by Robert O'Toole)
11:40-12:00 Sharing your experiences with using and developing VR
12:00-12:30 Eric Ratemero, Biomedical Sciences, touching proteins with virtual bare hands: how to visualize protein-drug complexes and their dynamics in virtual reality.
12:30-13:00 Lunch & next steps for VR in education research at Warwick
13:00-13:30 Taking down the VR equipment (optional)
There is a VR at Warwick mailing list if you want to join, please mail Robert O'Toole.
We also have some outputs from the Kickstart VR at Warwick project, available in this Moodle site (and project report attached): https://moodle.warwick.ac.uk/course/view.php?id=20299
There's a second small project, called Kickstart VR for Outreach, to supply a set of 10 cheap but effective headsets with built-in phones, for use in outreach, widening participation and work with schools. They are currently being tested and reviewed by children at Kenilworth School, and then after 14th February, will be available for loan to outreach activities. Go to https://warwick.ac.uk/services/its/servicessupport/academictechnology/projects/outreach-vr