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Thursday, May 09, 2024
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Spring Wildlife Photography CompetitiononlineRuns from Wednesday, May 01 to Sunday, June 16. The Wildlife Photography Competition returns for Spring! The competition will run from 01 May 2024 at 12pm to 16 June 2024 at 9am. It is open to staff and students. There are two categories: 1. Wildlife on campus 2. Wildlife in your local area The competition will be judged by the Energy and Sustainability Team on 20 June 2024. The winner of each category will receive a £25 voucher which can be used at the Warwick Students Union’s Zero Waste Shop and will be featured in the June/July edition of our Green Champions Newsletter. Please note that we reserve the right to hold cancel, suspend or amend the Competition where it becomes necessary to do so. |
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Early career methods workshop: Using ethnography in global health researchZeeman building, Central Campus IAS Seminar Room C0.02This workshop is open to University of Warwick PhD students and early career researchers who are interested in using ethnography in health research, particularly in the global south. You may already be using ethnographic methods and want to deepen your knowledge and skills or you may be considering using this method for your research and want to learn more.
The workshop will be facilitated by anthropologists Dr Ursula Read and Dr Bulbul Siddiqi who both have extensive experience of using ethnography in a range of contexts, both in traditional anthropological long-term fieldwork and as part of larger mixed methods global health studies. The workshop will feature guest speakers from Nigeria, Ethiopia and the UK who will share experiences of engaging with ethnographic methods in their research. |
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WIHEA Masterclass: Exploring LGBTQ+ Inclusion in our Teaching & Learning PracticesTeaching Grid |
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Fusion: Enacting gamification in learning and assessmentEsports Centre/Fusion, Rootes BuildingPlayful and game-based assessments have been widely applied across disciplines (Kim et al., 2018): from e-quizzes to assess if learning is taking place (often used as formative and self-assessment tools to boost learner engagement and performance (Zainuddin et al., 2020)) to simulation and escape rooms that enable students to make informed decisions based on their learning and test their transferable skills alongside subject knowledge (Bistulfi, 2021). However, very often the concept of assessment gamification is misunderstood and unnecessarily complicated. |