Enterprise-Infused Curriculum - How does IATL do it?
IATL is the nest for education innovation at Warwick and aims to advance the academic discourse on Enterprise-Infused Curriculum and to create models for its implementation.
Discover how IATL achieves this and explore practical examples that can benefit you and your Department:
Hub for Multi-, Inter- and Trans- Disciplinary Entrepreneurial Modules
IATL is the hub for multi-, inter-, and trans-disciplinary Entrepreneurial modules. Developed over the years by pedagogic leaders in this field, and with support from Warwick Enterprise, IATL has created a suite of pioneering, ground-breaking 'Applying InnovationLink opens in a new window' modulesthat focus specifically on entrepreneurship and innovation.
These modules enable students to discover the entrepreneurial process and various facets of entrepreneurial activity, as well demonstrated by Entrepreneurship: A Critical PerspectiveLink opens in a new window. Moreover, students have the opportunity to apply this knowledge in practical ways. For example, as part of Creating Digital FuturesLink opens in a new window module, they learn how to develop innovative ideas or products in response to a digital innovation competition brief set by Warwick’s incubator, Creative Futures, in partnership with the Student Enterprise Fund.
All our Enterprise-Based modules enable students to acquire a nuanced understanding of the theories and methodologies explored, both in business and non-business settings, as well as empowering them to initiate enterprise projects of their own.
Offering Enterprise-Infused Learning Opportunities
As part of several IATL modules, students have the unique opportunity to engage in Enterprise-Infused learning.
IATL provides many opportunities to develop transferable enterprise skills, especially those related to problem-solving, team-work, and communication.
Moreover, recognising the inherently entrepreneurial nature of our multi-, inter-, and transdisciplinary education, IATL supports students in the creation and development of new projects, products, business ventures, and social enterprises. This process is integrated into their learning and assessment, offering a practical experience.Additionally, students collaborate with local and national entrepreneurs, start-ups, incubators, and organisations such as Royal Birmingham ConservatoireLink opens in a new window, Highly SprungLink opens in a new window, Saturn BioponicsLink opens in a new window, EstatesLink opens in a new window, Creative FuturesLink opens in a new window, The Ups of Downs Link opens in a new windowand more. These partnerships bring real-world expertise into the classroom, enriching the learning experience. By working with these external partners, students are encouraged to think innovatively, combine different disciplinary insights, and step beyond their usual boundaries to pursue their entrepreneurial ambitions.
Developing Enterprise- Infused Pedagogies
In the upcoming years, IATL will concentrate on exploring how to effectively embed 'Enterprise Pedagogies' across modules, regardless of their main topic.
Collaborating with Warwick Enterprise and other stakeholders in this area, IATL will create models and activities that can be incorporated across the Institution and beyond. Watch this space!
Funding for Future Student EntrepreneursLink opens in a new window
In collaboration with Warwick EnterpriseLink opens in a new window, IATL has reviewed its Funding opportunitiesLink opens in a new window to explicitly support students who would like to further explore and test their entrepreneurial ideas.
Explore a few student projects:
- Encouraging Female Entrepreneurship: Lessons from Colombian WomenLink opens in a new window by Jennifer Quigley-Jones
- Nutume (“new to me”) Marketplace and App PrototypeLink opens in a new window by Joshua Shepard
Contributing to the Academic Discourse
Dr Devon Allcoat and Chris Evans, IATL convenors of the module Serious Tabletop Game Design and Development, Link opens in a new windowhave captured the theories, learning activities and methodologies which are at the core of their module in the book Meaningful Game Design - The Methodology and Psychology of Tabletop GamesLink opens in a new window, published by Routledge.
The book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training.
Supporting Student Ventures
With its Funding opportunitiesLink opens in a new window, IATL supports the development and delivery of research projects led by students.
As students conclude their journey, they are encouraged to explore further outputs for their results which lead to the creation of new artefacts and products.
For example, UG student Gervaise Savvias received funding for 'Fissile Material: Reimagining Archival PurposesLink opens in a new window', an exciting project on belonging and displacement in Cyprus, and from there they have produced a bookLink opens in a new window as an extension of their IATL funded project.
Similarly, the findings of The Reclaim Project, IATL funded project led by student Nosa Charles-Novia, have been subsequently captured in the beautiful anthology On Blackness and BelongingLink opens in a new window edited and produced by student authors.