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DAHL Short: Museum Experience and Interaction Design - Integrating Physical and Digital

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Location: FAB2.31 and online

In the FAB and online.

No longer stuffy and obscure, museums have transformed themselves as places for activism, innovation, and inclusive research. By blending digital and physical components, we can communicate academic ideas more effectively and excitingly. Mixed reality brings dinosaurs to life, combines real artefacts with footage of craftspeople at work, illustrates abstract concepts through digital games. But we can also go further, using the exhibition as a way to engage diverse people in research activities. In this session we will learn from some great examples (and perhaps some not so great). What works? What doesn't? And we will consider some of the technologies behind great interaction designs. Led by museums-fanatic, Robert O'Toole. We will look at technologies that we can use without advanced skills, including:

  • iPads in kiosk mode.
  • Figmin XR - headset based mixed reality with images, video, text, 3D models and more.
  • Hololink - phone and tablet based mixed reality, add virtual videos, images, models, text to any real object or image.
  • Arduino - a simple, small, low-power consumption, programmable unit to which we can add sensors and outputs, including motors.
  • Raspberry PI - small, low-power consumption, mini-computers, to which we can add sensors and outputs.

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