Game Theory Interactive and Video Game Narratives
Aims and Objectives: |
The module will aim to provide students with an understanding of how these narratives fit into the wider scope of contemporary narrative productions (for example, understanding counter-culture elements in independent games publishing, or examining the way in which the internet has transformed the impact of gaming narratives), as well as the practice of said narratives, taking into account unique characteristics in the medium, such as player choice, gameplay mechanics, linear storylines, limited interactions and cheat codes. Along with the primary materials, the module will engage with theoretical concerns involved in digital spaces – reflect on the evolution of various discourses presented in contemporary digital spaces, and their interplay with real life, their responses to current politics, as well as the way they have been presented in contemporary fiction (both in writing about games as popular culture, as well as novel adaptations of games) and criticism in journals such as Game Studies or the archives of Nightmare Mode. This is a 15 CAT module This module is for final year students only. |
Structure of the module: |
**2020-21 - This module will run in Term 2 only. This is a 15 CATS module.**Weeks 1-5: The readings marked 'excerpt' will be provided to you. With this reading, there will be game suggestions according to the topic at hand. These will be marked in the booklet provided. You do not need to own any games, though familiarity with the medium would be of great help. Weeks 7-10: Workshops (2-hour sessions). You will be asked to submit work the week prior to your workshop slot. You'll be given a workshop slot early in the term. It is very important that you submit on time so that everyone gets to read and edit your work with care. Submission guidelines will be provided at the start of term. |
Assessment: |
Non-assessed YouTube Channel Presentation and Broadcasts Assessed 5000 words either of a) Gaming Narrative (playable story) or b) a script for a Broadcasted Essay and critical analysis of topics related to games narrative or c) a Written Essay and critical analysis about topics related to games narrative. |
Week Number | Session Title |
Reading (please check your Moodle - CW312 - for guidance) |
Week 1 | Plotting 101 and Twine |
- The Game Narrative Toolbox (excerpt) - Video Game Narrative and Criticism (excerpt) - Video Game Storytelling (excerpt) |
Week 2 | Character Design |
- Video Game Storytelling (excerpt) - The Game Narrative Toolbox (excerpt) - Video Game Design (excerpt) |
Week 3 | Violence and Agency |
- The State of Play (excerpt) - Guns, Grenades, and Grunts: First Person Shooter Games (excerpt) - 'Playing in the Zone of Becoming' (excerpt) - Video Game Narrative and Criticism (excerpt) |
Week 4 |
TBC |
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Week 5 |
Modding Fantasy and World Building |
Reading and class materials to be provided for in-class activities closer to date. |
Week 6 | Reading Week | |
Week 7 |
Workshops | |
Week 8 |
Workshops |
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Week 9 | Workshops | |
Week 10 | Workshops |
Further Reading: |
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