Executive Summary

The purpose of the project is to showcase our successful research led teaching and to ensure its widest possible dissemination. Currently the programme reaches approximately 400 students per year. This material would reach each of those plus any additional markets created by the dissemination of the facilitation resource required.

Three interns would be needed to come from our graduands, the development work will make user of existing students for feedback and development.

We would appreciate steering meetings from IATL staff at regular intervals with both the project leads and the interns over the three month period to advise on academic context and to make use of their knowledge of the support within and outside the university.

Through the UK LAI programme, a highly successful business lean-simulation game has been developed. It is currently a desk based game supported by electronic presentation material and a set of notes, the output of research. The game has been designed to play over a day of presentation and consists of a lecture, lasting about 1.5 hours and three sub-games that last for 40 minutes each. After each game has been played time is taken to reflect on what went well and where improvements can be made. The subsequent games use this learning to hopefully improve performance, simulating a ‘continuous improvement’ business culture.

The game has evolved into a robust, scalable, multinational game.

This project is aimed at developing two significant areas of research-led teaching.

  • Conceptual – Develop, record and disseminate the process of turning research outputs to effective education material
  • Practical – Develop, record and disseminate the process followed to make effective use of digital technologies to support the dissemination of research via education delivery.

The main achievement of the project is to develop freely available, learning material in order to support and underpin existing teaching material. The potential physical outputs are Apple iTunesU and ‘App’ style learning (and possible generic equivalent).

The development of the conceptual process of turning research outputs into teaching material is seen as a novel approach to this project; a process that can often be overlooked at the end of research projects.

The project will continue to reach full-time and part-time WMG MSc students. It is anticipated that with the development of the available tools that the business simulation can reach global course trainers. This supports the development of a global, accredited trainer scheme.

The stakeholders involved in the project will include postgraduate interns able to ‘shadow’ professionals in the development of this project.