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EC941: Game Theory

  • Sinem Hidir

    Module Leader
  • Jonathan Cave

    Module Lecturer
18 CATS - Department of Economics
Spring Module

Principal Aims

The main objective of the module is to provide an advanced introduction to the basic ideas and models in Game Theory and study applications of these to a variety of different economic contexts.

Principal Learning Outcomes

The module intends to ensure that the students have the ability to continue doing research in both pure and applied Game Theory.


The module will typically cover the following topics:

Games in Strategic Forms, Solution Concepts and Applications; Bayesian Games and Applications; Extensive Form Games and Repeated Games with Applications; Coalition Games and Applications.


Optional Module
L1P6 - Year 1
Pre or Co-requisites
The module demands knowledge of mathematics and statistics of the kind taught in advanced mathematics for economists (respectively, statistics for economists) type models in most undergraduate degrees in economics.


Assessment Method
2 hour exam (100%)
Exam Timing

Exam Rubric

Time Allowed: 2 Hours.

Answer the ONE question in Section A and ONE question from Section B. All questions are of equal weight.

Approved pocket calculators are allowed.

Read carefully the instructions on the answer book provided and make sure that the particulars required are entered on each answer book. If you answer more questions than are required and do not indicate which answers should be ignored, we will mark the requisite number of answers in the order in which they appear in the answer book(s): answers beyond that number will not be considered.

Previous exam papers can be found in the University’s past papers archive. Please note that previous exam papers may not have operated under the same exam rubric or assessment weightings as those for the current academic year. The content of past papers may also be different.

Reading Lists