The Warwick Sleep and Pain Laboratory is a research facility located at the Department of Psychology.
The lab is home to a group of researchers interested in the science and clinical aspects of sleep and pain, and more broadly, the general association between sleep and health.
Our research group has expertise in clinical psychology, health psychology, and nursing. The type of research we do is multidisciplinary in nature and we apply both qualitative and quantitative research methodologies
The relationship between personality, genes and chronotype (sleep patterns) has been studied by researchers at the University of Warwick and the University of Tartu, Estonia.
The simulator consists of the front part of a real Jaguar XJ (with the real control panel, seats, and mirrors). The simulation is projected onto a large front screen and three rear screens. The driver can have an immersive experience of driving a real car.
This facility is used to investigate how various distracting tasks (e.g., phone conversation) can influence driving performance, or how drivers respond to various maneuvers by other cars.
The driving simulator being used by one of our students.
This lab is used by multiple lecturers who are interested in how babies and young children develop their language and communication skills.
The lab has a family-friendly reception area, a testing room where we video-record infants' responses to pictures presented on a large screen with speech sounds, a room with eye-tracking equipment to measure where the infant is looking at to examine what draws infants' attention.
The average IQ of adults born very preterm or very low birth weight was compared to those who were term born in the 1970s to 1990s in 8 longitudinal cohorts from 7 countries around the world.
Virtual Reality lab with biophysical measurement capability
The Virtual Reality lab has a head-set-based system to immerse people in a 3D environment constructed by researchers.
The system is interfaced with equipment that measures physiological markers such as heart rate, skin temperature, and skin conductance. These measures do not depend on participants' explicit action (e.g., button press) and can reveal important aspects of cognition and emotion.
A student using one of our virtual reality (VR) headsets.
Behavioural Science lab
This lab contains 24 PCs for group testing. These PCs are networked and can be used to run experiments in which the participants interact with each other.
This is useful for research on group decision-making and game theory-related behaviours, as well as efficient simultaneous data collection with multiple participants.
"I really appreciate it now, looking back, the ability to be a participant from the first year so you understand what it feels like to actually take part in the research but then also how we actually have the chance to practice our own research projects from the first year so that means that you are really not going to be daunted or so scared when it comes to the final year project."