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Enablers - all the things that make digital pedagogies possible and effective

In this section we provide an overview of the things that enable digital pedagogies. We have sub-pages for:

  • Support & Consultancy Services of all kinds, including IT support and learning design consultancy - use this page to understand what kinds of support you need and how to access it.
  • Digital Wellbeing.
  • Communities of Practice concerning different pedagogic strategies and technologies.
  • Products & Processes for example:
    • a module is an outcome, and the module lifecycle uses processes such as student registration;
    • an assessment is an outcome, with many inter-related processes going in to its successful completion;
    • a video is an outcome, and the video production process is the process used to create it.
  • Key Skills that provide essential underpinnings, for staff and students, for success in digital pedagogies (e.g. project management, Design Thinking, learning design).
  • Software including the VLE, the collaboration platform, and features within platforms.
  • Hardware
  • Physical Spaces
  • Learning Resources

For each of the enablers listed under these headings, we assess:

  • Availability - who can use it? when? where? how long for? what are the limitations?
  • Source - who is responsible for providing this enabler?
  • Training and consultancy - who can help us to learn how to use it? who can help us to apply it in the best ways?
  • Support - who can help us if we have a problem? when can they help? in what form is the help provided? what procedures should we follow to get help?
  • Fit - how well does it fit with our needs and capabilities? can we use it efficiently? how usable is it? how accessible is it?
  • Reliability