CS261-15 Software Engineering
The aim of the module is to provide students with a theoretical understanding and practical experience of current best practice in software engineering.
This module is only available to students in the second year of their degree and is not available as an unusual option to students in other years of study.
The aim of the module is to provide students with a theoretical understanding and practical experience of current best practice in software engineering. The module concentrates on the application of software engineering principles to the development of a significant software system, with an emphasis on design quality, technical evaluation, team working and project management.
This is an indicative module outline only to give an indication of the sort of topics that may be covered. Actual sessions held may differ.
Topic areas addressed are software development processes, feasibility and requirements analysis, modelling and design, implementation and design patterns, testing and analysis, maintenance and evolution. Each area will be covered from a theoretical and practical perspective, with a particular emphasis on concepts such as:
- Object oriented modelling and design: objects, classes, inheritance, polymorphism, aggregation, abstract classes.
- Formal notations for expressing issues relating to the analysis, design and implementation of
systems, including classes, objects, sequences, packages, collaborations, activities, system
states and components.
- Classical software engineering principles, including software processes, waterfall model,
software life cycles, cost-estimation, safety critical systems, software testing and maintenance.
- Human computer interaction: human information processing models and memory, learning and skill acquisition; interaction styles; the graphical user interface; task analysis and user centred design; evaluation techniques.
- Techniques relating to the elicitation of requirements, including issues in process engineering, user-centred design and customer management.
- Architectural design and implementation technology selection, including the application of design patterns and frameworks for system design.
- Levels of system and performance testing, including unit, integration, system and user / acceptance testing.
- Software process issues relating system documentation, evolution and maintenance.
By the end of the module, students should be able to:
- - Understand the importance of the stages in the software life cycle, including a range of software development development methodologies.
- - Design object oriented software using with the aid of a formal system modelling notation.
- - Understand the principles of graphical user interface design.
- - Understand the principles of user-centred design.
- - Critically evaluate their experience of practical software development with regard to project management, software processes and technical accomplishment.
- - Understand, though experience, the practical challenges associated with the development of a significant software system, including a graphical user interface.
- - Understand, though experience, the practical challenges associated with working as a member of a software development team.
Indicative reading list
Please see Talis Aspire link for most up to date list.
Subject specific skills
Understand the importance of the stages in the software life cycle, including a range of software development methodologies.
Design object oriented software using with the aid of a formal system modelling notation
Understand the principles of graphical user interface design
Understand the principles of user-centred design
Critically evaluate their experience of practical software development with regard to project management, software processes and technical accomplishment
Understand, though experience, the practical challenges associated with the development of a significant software system, including a graphical user interface
Understand, though experience, the practical challenges associated with working as a member of a software development team.
Communication skills (written and verbal)
Team based coding
Critical evaluation skills
|Lectures||15 sessions of 1 hour (10%)|
|Seminars||5 sessions of 1 hour (3%)|
|Private study||130 hours (87%)|
Private study description
Independent study includes both revision of the material and the group project. The project has a number of factors, including a variety of reports and software tasks. Engaging with these tasks, and revising the expected approaches and techniques of these tasks, help to reinforce the material from the lectures. The remaining time should be spent on revision and performing the background reading.
No further costs have been identified for this module.
You do not need to pass all assessment components to pass the module.
Students can register for this module without taking any assessment.
Assessment group C1
|Group software development project||50%|
~Platforms - AEP
Assessment group R
|CS261 resit exam||100%|
CS261 resit exam
~Platforms - AEP
Feedback on assessment
E-mail and real-time feedback.
This module is Core for:
- Year 2 of UCSA-G400 BSc Computing Systems
- Year 2 of UCSA-G402 MEng Computing Systems
- Year 2 of UCSA-G500 Undergraduate Computer Science
- Year 2 of UCSA-G503 Undergraduate Computer Science MEng
- Year 2 of UCSA-I1N1 Undergraduate Computer Science with Business Studies
- Year 2 of UCSA-G406 Undergraduate Computer Systems Engineering
- Year 2 of UCSA-G408 Undergraduate Computer Systems Engineering
- Year 2 of UCSA-GN51 Undergraduate Computer and Business Studies
- Year 2 of UCSA-G5N1 Undergraduate Computer and Management Sciences
- Year 2 of USTA-G302 Undergraduate Data Science
- Year 2 of USTA-G304 Undergraduate Data Science (MSci)
This module is Option list B for:
- Year 2 of UCSA-G4G1 Undergraduate Discrete Mathematics
- Year 2 of UCSA-G4G3 Undergraduate Discrete Mathematics
15 CATS (7.5 ECTS)