The process of designing an engineering product usually involves only superficial interaction on the part of the user during the design. This often leads to the product being unsuitable for its target comnmnity. In this paper, we describe an approach called Empirical Modelling that emphasises interaction and experiment throughout the construction of a model that we believe has benefits in respect of usability. We use a case study in digital watch design to illustrate our approach and our ideas.
Empirical Modelling, interaction, statecharts, conceptual models, product design.