Constructivist computing is a new conceptual framework for computing-in-the-wild. It is based on making interactive artefacts called construals using the principles of Empirical Modelling (EM). Making construals is a creative, experimental and social activity that promotes independent thinking in a constructionist spirit. We discuss the merits of applying constructivist computing principles to open and distance learning with reference to emerging EM tools to support digital education and the Manifesto for Teaching Online devised by teachers and researchers at Edinburgh University.
Links to relevant construals
The paper refers to construals of the game of Nim derived by Meurig Beynon and Hui Zhu from a construal first developed by Matt Leeke.