In this paper the virtues of computer games as tools for education are reviewed, and productive possibilities involving “expressive level-design”, a set of techniques from the games industry, are considered. Existing examples of expressive level design being used for education are described. Bret Victor’s “Scientific communication as sequential art”, a novel format for educational software, is described, and possibilities and attempts at integrating the game design techniques with it are proposed.
Links to relevant construals
The paper refers to a construal developed by the Hamish Todd in connection with his submission for WEB-EM-10 entitled Empirical Modelling for understanding cell receptive fields in the visual cortex.