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126a - Recent developments in puzzle design and educational software: a model for convergence

Abstract

In this paper the virtues of computer games as tools for education are reviewed, and productive possibilities involving “expressive level-design”, a set of techniques from the games industry, are considered. Existing examples of expressive level design being used for education are described. Bret Victor’s “Scientific communication as sequential art”, a novel format for educational software, is described, and possibilities and attempts at integrating the game design techniques with it are proposed.

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Links to relevant construals

The paper refers to a construal developed by the Hamish Todd in connection with his submission for WEB-EM-10 entitled Empirical Modelling for understanding cell receptive fields in the visual cortex.