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126b - A novel format for scientific educational software inspired by expressive puzzle design

Abstract

In this paper the virtues of computer games as tools for education are reviewed, and productive possibilities involving “expressive level-design”, a set of techniques from the games industry, are considered. Existing examples of expressive level design being used for education are described. Bret Victor’s “Scientific communication as sequential art”, a novel format for educational software, is described, and possibilities and attempts at integrating the game design techniques with it are proposed.

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Links to relevant construals

The paper relates to a construal developed by the Hamish Todd in connection with his submission for WEB-EM-10 entitled Empirical Modelling for understanding cell receptive fields in the visual cortex.