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134 - Playing games with observation, dependency and agency in a new environment for making construals


Making construals is a new digital skill that complements conventional programming. Its primary focus is on using computer-related technology to stage interactive experience of unprecedented richness and subtlety. This paper is a tutorial on the latest version of an instrument for making construals developed in the ongoing EU Erasmus+ CONSTRUIT! project. Its principal theme is the re-creation of “the OXO laboratory” – an interactive environment in which variants of the game of noughts-and-crosses can be freely designed and evaluated.


Meurig Beynon, Russell Boyatt, Jonathan Foss, Chris Hall, Elizabeth Hudnott, Nick Pope, Steve Russ
University of Warwick, UK

Hamish Macleod
University of Edinburgh, UK

Dimitris Alimisis, Rene Alimisi, Emmanouil Zoulias
Edumotiva, Greece

Ilkka Jormanainen, Tapani Toivonen
University of Eastern Finland, Finland

Piet Kommers
Helix-5, The Netherlands

Peter Tomcsanyi, Michal Winczer
Comenius University, Slovakia


Links to relevant construals

  • The paper refers to the OXO laboratory in the environment for making construals, which can be accessed online, together with screenshots from the construal, from the following link.