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006 - Implementing a definitive notation for interactive graphics

Abstract

This paper describes the application of a definitive (definition-based)programming paradigm to graphics software. The potential merits of using definitive principles for interactive graphics were considered from a theoretical perspective in [Be87]; this paper is complementary, in that it describes the insights gained through practical experience in implementing a prototype system. The main characteristics of the prototype implementation are illustrated by simple examples. Analysis of the abstract machine model underlying this implementation suggests a general purpose programming paradigm based on definitive principles that can be applied to more ambitious applications.

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